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UObject::LoadFiltered
Load data of the object that is not already loaded. The attributes to be loaded are specified by the bitflag set.
Syntax
void
LoadFiltered(
[in]
const
UBitFlagSet*
p_pbfsLoad,
[in]
HANDLE
p_hActionGroup
);
Parameter
p_pbfsLoad
[in]
Type:
const UBitFlagSet*
Bitflag set indicating the attributes that should be loaded.
p_hActionGroup
[in]
Type:
HANDLE
ActionGroup to use.
Return value
This function has no return value.
Remarks
Only attributes that are not already loaded will be loaded. You can use this function in combination with
UObject::Unload
if you want to reload only specific parts of the object.
An alternative way of achieving the same result is calling
UObject::Load
with a special bitflag set containing only the values that should be reloaded.
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